See: http://insurgencymod.blogspot.com/2012/08/youtube-insurgency-2-alpha-gameplay.html
  • Rename YT video, perhaps "Insurgency 2 Alpha Extended Gameplay"?
  • Kill notifications are good, actually helps catch cheaters.
  • Regarding the timer. I wouldn't display milliseconds maybe until there's a couple minutes left.
  • Regarding EKG in the left corner of the screen. I really don't give a fuck about my heart health. In addition zero fucks are given regarding the current team or the current class. The EKG graph is useless.
  • Regarding munition counters, I wish New World Interactive went with Red Orchestra 2 design. You get "this magazine is heavy or light", and your remaining munitions when you either reload or press a "situational awareness" key.
  • Round counter is just lame. Personally I would question calling my game "Insurgency 2" and showing off such a COD (read: bad) feature in a promenent way (perhaps not even COD, COD lately has been moving from arcade towards realism).
Previous IMS1 and IMS2 gripes regarding lasers, WWII weapons and tracers still apply.

BTW towards the end of the video (7:30), a rifle ressembling MN with a jerry-rigged scope is used. This is blasphemy for any Red Orchestra veteran.

It seems New World Interactive went the same was as Tripwire Interactive - try to get a bigger player base by adding arcade features. I just hope everything works out and Insurgency 2 ends up not being a COD clone on the Source Engine.

Remember, you gotta stay clear of all the noobs.

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