Noted: Insurgency (NWI) CVARLIST 2
cvar list
--------------
_autosave : cmd : : Autosave
_autosavedangerous : cmd : : AutoSaveDangerous
_bugreporter_restart : cmd : : Restarts bug reporter .dll
_record : cmd : : Record a demo incrementally.
_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
_restart : cmd : : Shutdown and restart the engine.
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 0 : , "a" :
adsp_door_height : 112 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_reset_nodes : cmd : :
adsp_room_min : 102 : :
adsp_scale_delay_feedback : 0 : :
adsp_scale_delay_gain : 0 : :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
ai_force_serverside_ragdoll : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv", "rep" :
ai_sequence_debug : 0 : , "sv" :
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
ai_shot_bias_max : 1 : , "sv", "rep" :
ai_shot_bias_min : -1 : , "sv", "rep" :
ai_show_hull_attacks : 0 : , "sv" :
ai_use_visibility_cache : 1 : , "sv" :
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
anim_showstate : -1 : , "sv", "cheat", "rep" : Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog : 0 : , "sv", "cheat", "rep" : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
askconnect_accept : cmd : : Accept a redirect request by the server.
asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume : cmd : :
async_serialize : 0 : : Force async reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
async_suspend : cmd : :
audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect : 0 : , "sv" :
autoaim_max_dist : 2160 : , "sv" :
autosave : cmd : : Autosave
autosavedangerous : cmd : : AutoSaveDangerous
autosavedangerousissafe : cmd : :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
bind : cmd : : Bind a key.
bind_osx : cmd : : Bind a key for OSX only.
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox : 1 : :
blackbox_dump : cmd : : Dump the contents of the blackbox
blackbox_record : cmd : : Record an entry into the blackbox
BlendBonesMode : 2 : , "sv", "rep" :
bot_add : cmd : : bot_add <t1|t2> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_perteam : cmd : : bot_add_perteam <number> <type> <difficulty> - Adds enough bots to each team to match given number.
bot_add_t1 : cmd : : bot_add_t1 <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_add_t2 : cmd : : bot_add_t2 <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_all_weapons : cmd : : Allows the bots to use all weapons
bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players.
bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_damage : 0 : , "sv", "rep" : Float representing the damage bots give off.
bot_defer_to_human : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_eco_limit : 2000 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount.
bot_goto_mark : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_health : 1 : , "sv", "rep" : Float representing bot health (0.0-1.0).
bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change.
bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knife_path_lead_time : 2 : , "sv", "cheat" :
bot_knives_only : cmd : : Restricts the bots to only using knives
bot_pistols_only : cmd : : Restricts the bots to only using pistols
bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
bot_profile_db : 0 : , "sv", "rep" : The filename from which bot profiles will be read.
bot_quota : 0 : , "sv", "rep" : Determines the total number of bots in the game.
bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
bot_walk : 0 : , "sv", "rep" : If nonzero, bots can only walk, not run.
box : cmd : : Draw a debug box.
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
budget_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
budget_panel_height : 384 : , "a" : height in pixels of the budget panel
budget_panel_width : 512 : , "a" : width in pixels of the budget panel
budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
budget_toggle_group : cmd : : Turn a budget group on/off
bug : cmd : : Show the bug reporting UI.
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
bugreporter_snapshot_delay : 15 : : Frames to delay before taking snapshot
bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
bugreporter_username : 0 : , "a" : Username to use for bugreporter
buildcubemaps : cmd : : Rebuild cubemaps.
buildmodelforworld : cmd : : buildmodelforworld
bullet_ff_through_walls : 0 : , "sv", "rep" :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
choreo_spew_filter : 0 : , "sv", "rep" : Spew choreo. Use a sub-string or * to display all events.
cl_allowdownload : 1 : , "a" : Client downloads customization files
cl_allowupload : 1 : , "a" : Client uploads customization files
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 64 : , "a", "user" : Max number of command packets sent to server per second
cl_csm_auto_entity : 1 : , "sv" :
cl_csm_server_status : cmd : : Usage: cl_csm_server_status
cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
cl_forcepreload : 0 : , "a" : Whether we should force preloading.
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
cl_logofile : 0 : , "a" : Spraypoint logo decal.
cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
cl_precacheinfo : cmd : : Show precache info (client).
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt
cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones
cl_screenshotname : 0 : : Custom Screenshot name
cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents : cmd : : Dump entity list to console.
cl_showevents : 0 : , "cheat" : Print event firing info in the console
cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
cl_simdbones : 0 : , "sv", "rep" : Use SIMD bone setup.
cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
cl_soundfile : 0 : , "a" : Jingle sound file.
cl_teamid_max : 1000 : :
cl_teamid_min : 200 : :
cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server
cl_use_simd_bones : 1 : , "sv", "rep" : 1 use SIMD bones 0 use scalar bones.
cl_view : cmd : : Set the view entity index.
cl_voice_filter : 0 : : Filter voice by name substring
clear : cmd : : Clear all console output.
clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
cmd : cmd : : Forward command to server.
cmd1 : cmd : : sets userinfo string for split screen player in slot 1
cmd2 : cmd : : sets userinfo string for split screen player in slot 2
cmd3 : cmd : : sets userinfo string for split screen player in slot 3
cmd4 : cmd : : sets userinfo string for split screen player in slot 4
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 : , "sv" :
collision_shake_time : 0 : , "sv" :
collision_test : cmd : : Tests collision system
colorcorrectionui : cmd : : Show/hide the color correction tools UI.
con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
con_enable : 0 : , "a" : Allows the console to be activated.
con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile : 0 : : Console output gets written to this file
con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_timestamp : 0 : : Prefix console.log entries with timestamps
con_trace : 0 : : Print console text to low level printout.
connect : cmd : : Connect to specified server.
contimes : 8 : : Number of console lines to overlay for debugging.
coop : 0 : , "nf" : Cooperative play.
coop_start : cmd : : coop_start <difficulty> - Adds a team of enemy bots with the defined difficulty level.
cpu_level : 2 : : CPU Level - Default: High
crash : cmd : : Cause the engine to crash (Debug!!)
create_flashlight : cmd : :
creditsdone : cmd : :
csm_quality_level : 0 : : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
curve_bias : 0 : , "sv" :
cvarlist : cmd : : Show the list of convars/concommands.
das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp
das_process_overhang_spaces : 0 : :
datacachesize : 32 : : Size in MB.
dbg_demofile : 0 : :
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch : 1 : , "nf" : Running a deathmatch server.
debug_materialmodifycontrol : 0 : , "sv" :
debug_overlay_fullposition : 0 : , "sv" :
debug_physimpact : 0 : , "sv" :
debug_touchlinks : 0 : , "sv" : Spew touch link activity
debug_visibility_monitor : 0 : , "sv", "cheat" :
debugsystemui : cmd : : Show/hide the debug system UI.
decalfrequency : 10 : , "sv", "nf" :
demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
demo_debug : 0 : : Demo debug info.
demo_enabledemos : 1 : : Enable recording demos (must be set true before loading a map)
demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
demo_gototick : cmd : : Skips to a tick in demo.
demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview : 1 : : Do view interpolation during dem playback.
demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick : 0 : : Pauses demo playback at server tick
demo_quitafterplayback : 0 : : Quits game after demo playback.
demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show/hide the demo player UI.
+demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
developer : 0 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences : cmd : : Show all convars which are not at their default values.
disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
disp_list_all_collideable : cmd : : List all collideable displacements
dispcoll_drawplane : 0 : , "sv" :
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
display_game_events : 0 : , "cheat" :
displaysoundlist : 0 : , "sv" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic : 0 : , "demo" :
dsp_db_min : 80 : , "cheat", "demo" :
dsp_db_mixdrop : 0 : , "cheat", "demo" :
dsp_dist_max : 1440 : , "cheat", "demo" :
dsp_dist_min : 0 : , "cheat", "demo" :
dsp_enhance_stereo : 0 : , "a" :
dsp_facingaway : 0 : , "demo" :
dsp_mix_max : 0 : , "cheat", "demo" :
dsp_mix_min : 0 : , "cheat", "demo" :
dsp_off : 0 : , "cheat" :
dsp_player : 0 : , "demo", "server_can_execute" :
dsp_reload : cmd : :
dsp_room : 0 : , "demo" :
dsp_slow_cpu : 0 : , "cheat" :
dsp_spatial : 40 : , "demo" :
dsp_speaker : 50 : , "demo" :
dsp_vol_2ch : 1 : , "demo" :
dsp_vol_4ch : 0 : , "demo" :
dsp_vol_5ch : 0 : , "demo" :
dsp_volume : 0 : , "cheat" :
dsp_water : 14 : , "demo" :
dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchclass : 0 : : Watch all fields encoded with this table.
dtwatchdecode : 1 : : When watching show decode.
dtwatchencode : 1 : : When watching show encode.
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file (.dem ).
editor_toggle : cmd : : Disables the simulation and returns focus to the editor
enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
endmovie : cmd : : Stop recording movie frames.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking.
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_setang : cmd : : Set entity angles
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos : cmd : : Move entity to position
ent_show_contexts : 0 : , "sv" : Show entity contexts in ent_text display
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap : cmd : :
er_colwidth : 100 : :
er_graphwidthfrac : 0 : :
er_maxname : 14 : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
execifexists : cmd : : Execute script file if file exists.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume : 0 : :
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 : :
filesystem_native : 1 : : Use native FS or STDIO
filesystem_report_buffered_io : 0 : :
filesystem_unbuffered_io : 1 : :
filesystem_use_overlapped_io : 1 : :
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 1 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression : 0 : , "sv" :
flex_talk : 0 : , "sv" :
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_enable_water_fog : 1 : , "cheat" :
fog_volume_debug : 0 : , "sv" : If enabled, prints diagnostic information about the current fog volume
fogui : cmd : : Show/hide fog control UI.
force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language.
forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
fps_max : 300 : : Frame rate limiter
fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value.
fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_enable_stats : 0 : :
fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress.
fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache.
fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress.
fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load
fs_report_sync_opens_callstack : 0 : : 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces : 15 : , "a", "sv", "rep" :
func_break_reduction_factor : 0 : , "sv" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.
g_debug_angularsensor : 0 : , "sv", "cheat" :
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
g_debug_doors : 0 : , "sv" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_Language : 0 : , "sv", "rep" :
g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
g_ragdoll_maxcount : 8 : , "sv", "rep" :
gamestats_file_output_directory : 0 : , "sv" : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activate : cmd : : Shows the game UI
gameui_allowescape : cmd : : Escape key allowed to hide game UI
gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
gameui_hide : cmd : : Hides the game UI
gameui_preventescape : cmd : : Escape key doesn't hide game UI
gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
gameui_xbox : 0 : :
give : cmd : : Give item to player. Arguments: <item_name>
give_ammo : cmd : : Give ammo for active weapon to the player
give_clip : cmd : : Give clips for active weapon to the player
give_weapon : cmd : : Give a weapon to the player
global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god : cmd : : Toggle. Player becomes invulnerable.
gods : cmd : : Toggle. All players become invulnerable.
gpu_level : 3 : : GPU Level - Default: High
gpu_mem_level : 2 : : Memory Level - Default: High
groundlist : cmd : : Display ground entity list <index>
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
hide_server : 0 : , "sv" : Whether the server should be hidden from the master server
hideconsole : cmd : : Hide the console.
hl2_episodic : 0 : , "sv", "rep" :
host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only).
host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_print_frame_times : 0 : :
host_profile : 0 : :
host_reset_config : cmd : : reset config (for testing) with param as splitscreen index.
host_runframe_input_parcelremainder : 1 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_threaded_sound : 0 : : Run the sound on a thread (independent of mix)
host_threaded_sound_simplethread : 0 : : Run the sound on a simple thread not a jobthread
host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile : 0 : , "sv" : The HOST file to load.
hostip : 1134499584.000 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hunk_print_allocations : cmd : :
hunk_track_allocation_types : 1 : , "cheat" :
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
incrementvar : cmd : : Increment specified convar value.
ins_deadcam_modes : 0 : , "sv", "rep" : Restricts Spectator Modes
ins_reload_definitiondata_s : cmd : : Reload all the definition scripts
ins_reload_weapondata_s : cmd : : Reload all the weapon data files
ins_teamsize : 0 : , "sv", "nf", "rep" : Maximum team size
ip : 67 : : Overrides IP for multihomed hosts
item_flag_respawntime : 0 : , "sv", "rep" : Flag respawn time.
joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
joy_deadzone_mode : 1 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality : 90 : : jpeg screenshot quality.
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
ladder_autocenter : 1 : , "sv", "rep" : Auto-center players on ladders.
light_crosshair : cmd : : Show texture color at crosshair
lightcache_maxmiss : 2 : , "cheat" :
lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile : cmd : : Parses map leak data from .lin file
listdemo : cmd : : List demo file contents.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listissues : cmd : : List all the issues that can be voted on.
listmodels : cmd : : List loaded models.
load : cmd : : Load a saved game.
log : cmd : : Enables logging to file, console, and udp < on | off >.
log_color : cmd : : Set the color of a logging channel.
log_dumpchannels : cmd : : Dumps information about all logging channels.
log_flags : cmd : : Set the flags on a logging channel.
log_level : cmd : : Set the spew level of a logging channel.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
loopsingleplayermaps : 0 : , "sv", "cheat", "rep" :
lservercfgfile : 0 : , "sv" :
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_edit : cmd : :
map_noareas : 0 : : Disable area to area connection testing.
map_wants_save_disable : 0 : :
mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
mapgroup : cmd : : Specify a map group
maps : cmd : : Displays list of maps.
mat_aaquality : 0 : :
mat_ambient_light_b : 0 : :
mat_ambient_light_g : 0 : :
mat_ambient_light_r : 0 : :
mat_antialias : 0 : :
mat_bufferprimitives : 1 : :
mat_bumpbasis : 0 : , "cheat" :
mat_bumpmap : 1 : :
mat_colcorrection_disableentities : 0 : :
mat_colcorrection_editor : 0 : :
mat_colorcorrection : 1 : , "cheat" :
mat_compressedtextures : 1 : :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_crosshair : cmd : : Display the name of the material under the crosshair
mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial : cmd : : print the material under the crosshair
mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
mat_debugalttab : 0 : , "cheat" :
mat_debugdepth : 0 : :
mat_debugdepthmode : 0 : :
mat_debugdepthval : 128 : :
mat_debugdepthvalmax : 256 : :
mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.
mat_depthbias_normal : 0 : , "cheat" :
mat_detail_tex : 1 : :
mat_diffuse : 1 : :
mat_disable_fancy_blending : 0 : :
mat_displacementmap : 1 : , "cheat" :
mat_dof_max_blur_radius : 10 : :
mat_dof_quality : 0 : :
mat_drawflat : 0 : , "cheat" :
mat_drawTitleSafe : 0 : : Enable title safe overlay
mat_dynamic_tonemapping : 1 : , "cheat" :
mat_dynamiclightmaps : 0 : , "cheat" :
mat_dynamicPaintmaps : 0 : , "cheat" :
mat_edit : cmd : : Bring up the material under the crosshair in the editor
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_exclude_async_update : 1 : :
mat_excludetextures : 0 : :
mat_fastnobump : 0 : , "cheat" :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat" :
mat_filterlightmaps : 1 : :
mat_filtertextures : 1 : :
mat_force_tonemap_scale : 0 : , "cheat" :
mat_forceaniso : 1 : :
mat_forcedynamic : 0 : , "cheat" :
mat_forcehardwaresync : 0 : :
mat_fullbright : 0 : , "cheat" :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
mat_leafvis_draw_mask : 3 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_leafvis_freeze : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
mat_leafvis_update_every_frame : 0 : : Updates leafvis debug render every frame (expensive)
mat_levelflush : 1 : :
mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures : 1 : , "cheat" :
mat_local_contrast_edge_scale_override : -1000 : , "cheat" :
mat_local_contrast_midtone_mask_override : -1 : , "cheat" :
mat_local_contrast_scale_override : 0 : , "cheat" :
mat_local_contrast_vignette_end_override : -1 : , "cheat" :
mat_local_contrast_vignette_start_override : -1 : , "cheat" :
mat_luxels : 0 : , "cheat" :
mat_max_worldmesh_vertices : 65536 : :
mat_maxframelatency : 1 : :
mat_measurefillrate : 0 : , "cheat" :
mat_mipmaptextures : 1 : :
mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled : 0 : , "a" :
mat_monitorgamma_tv_exp : 2 : :
mat_monitorgamma_tv_range_max : 235 : :
mat_monitorgamma_tv_range_min : 16 : :
mat_morphstats : 0 : , "cheat" :
mat_motion_blur_enabled : 0 : :
mat_motion_blur_percent_of_screen_max : 4 : :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat" :
mat_normals : 0 : , "cheat" :
mat_paint_enabled : 0 : :
mat_parallaxmap : 1 : :
mat_parallaxmapsamplesmax : 50 : :
mat_parallaxmapsamplesmin : 12 : :
mat_phong : 1 : :
mat_picmip : 0 : :
mat_powersavingsmode : 0 : , "a" : Power Savings Mode
mat_print_top_model_vert_counts : 0 : : Constantly print to screen the top N models as measured by total faces rendered this frame
mat_processtoolvars : 0 : :
mat_proxy : 0 : , "cheat" :
mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority : 1 : :
mat_reducefillrate : 0 : :
mat_reduceparticles : 0 : :
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
mat_report_queue_status : 0 : :
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth : 0 : , "cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
mat_shadowstate : 1 : :
mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
mat_showenvmapmask : 0 : :
mat_showlowresimage : 0 : , "cheat" :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures : cmd : : Show used textures.
mat_software_aa_strength : -1 : : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_softwarelighting : 0 : :
mat_softwareskin : 0 : , "cheat" :
mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewalloc : 0 : , "a" :
mat_surfaceid : 0 : , "cheat" :
mat_surfacemat : 0 : , "cheat" :
mat_tessellation_accgeometrytangents : 0 : , "cheat" :
mat_tessellation_cornertangents : 1 : , "cheat" :
mat_tessellation_update_buffers : 1 : , "cheat" :
+mat_texture_list : cmd : :
mat_texture_list : 0 : : For debugging, show a list of used textures per frame
-mat_texture_list : cmd : :
mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.
mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing : 0 : :
mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
mat_updateconvars : cmd : : updates the video config convars
mat_use_compressed_hdr_textures : 1 : :
mat_vignette_enable : 1 : , "rep" :
mat_vsync : 0 : : Force sync to vertical retrace
mat_wireframe : 0 : , "cheat" :
maxplayers : cmd : : Change the maximum number of players allowed on this server.
melee_combo_reset_time : 1 : , "sv", "cheat", "rep" : Seconds after a swing until we reset the combo activities
melee_show_swing : 0 : , "sv", "cheat", "rep" :
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat : cmd : :
mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
mem_incremental_compact : cmd : :
mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
mem_level : 2 : : Memory Level - Default: High
mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
mem_test : cmd : :
mem_test_each_frame : 0 : : Run heap check at end of every frame
mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
mem_test_quiet : 0 : : Don't print stats when memtesting
mem_vcollide : cmd : : Dumps the memory used by vcollides
mem_verify : cmd : : Verify the validity of the heap
memory : cmd : : Print memory stats.
miniprofiler_dump : 0 : :
minisave : cmd : : Saves game (for current level only!)
mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
mm_dlc_debugprint : cmd : : Shows information about dlc
mm_heartbeat_seconds : 300 : :
mm_heartbeat_seconds_xlsp : 60 : :
mm_heartbeat_timeout : 10 : :
mm_heartbeat_timeout_legacy : 15 : :
mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mod_check_vcollide : 0 : : Check all vcollides on load
mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data
mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
mod_load_anims_async : 0 : :
mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async : 0 : :
mod_load_preload : 1 : : Indicates how far ahead in seconds to preload animations.
mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async : 0 : :
mod_lock_mdls_on_load : 1 : :
mod_lock_meshes_on_load : 1 : :
mod_log_filesystem : 0 : : Log the filesystem type
mod_test_mesh_not_available : 0 : :
mod_test_not_available : 0 : :
mod_test_verts_not_available : 0 : :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
mod_WeaponViewModelCache : 8 : :
mod_WeaponWorldModelCache : 10 : :
mod_WeaponWorldModelMinAge : 3000 : :
morph_debug : 0 : :
morph_path : 7 : :
mortar_visualize : 0 : , "sv" :
motdfile : 0 : , "sv" : The MOTD file to load.
movement_anim_playback_minrate : 0 : , "sv", "rep" :
movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
movie_volume_scale : 1 : :
mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , "sv", "nf" :
mp_autokick : 1 : , "sv", "rep" : Kick team-killing players
mp_autokick_idlers : 0 : , "sv", "rep" : Kick idlers players ( mins )
mp_autoteambalance : 0 : , "sv" :
mp_checkpoint_respawn_frequency : 2 : , "a", "sv" : How often should players get reinforcements in checkpoint? 1 = every cap, 2 = every 2nd cap, etc.
mp_coop_lobbysize : 6 : , "sv", "nf", "rep" : Size of coop lobby
mp_cp_capture_time : 10 : , "sv", "nf" : capture time in seconds
mp_cp_deteriorate_time : 20 : , "sv", "nf" : deteriorate time in seconds
mp_decals : 200 : , "a" :
mp_defaultteam : 0 : , "sv" :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies
mp_fall_speed_fatal : 720 : , "sv", "rep" : sqrt( 2 * gravity * x * 12 )
mp_fall_speed_safe : 560 : , "sv", "rep" : sqrt( 2 * gravity * x * 12 )
mp_fall_speed_safe_iron : 250 : , "sv", "rep" : sqrt( 2 * gravity * x * 12 )
mp_falldamage : 0 : , "sv", "nf" :
mp_flashlight : 0 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_forceactivityset : -1 : , "sv", "cheat", "rep" : SHORTRIFLE = 0 PISTOL = 1 KNIFE = 2 LONGRIFLE = 3 LAUNCHER = 4 GRENADE = 5
mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
mp_forcerespawn : 1 : , "sv", "nf" :
mp_freezetime : 5 : , "sv", "nf", "rep" : Round freeze time in seconds
mp_friendlyfire : 1 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
mp_lobbytime : 10 : , "sv", "nf", "rep" : Lobby time in seconds
mp_maxrounds : 3 : , "sv", "nf", "rep" : Max rounds
mp_minteamplayers : 1 : , "sv", "nf", "rep" : min players on each team to start the match
mp_occupy_players_on_point_bonus : 0 : , "sv", "nf" :
mp_occupy_point_max : 1000 : , "sv", "nf", "rep" :
mp_occupy_point_time : 1 : , "sv", "nf" :
mp_respawnwavetime_max : 12 : , "sv", "nf", "rep" : Min respawn wave interval.
mp_respawnwavetime_min : 1 : , "sv", "nf", "rep" : Max respawn wave interval.
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_restartround : 0 : , "sv" : If non-zero, round will restart in the specified number of seconds
mp_roundlives : 0 : , "sv", "nf", "rep" : Max lives in a round
mp_roundtime : 900 : , "sv", "nf", "rep" : round time per map in seconds
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_windifference : 3 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble.
mp_showgestureslots : -1 : , "sv", "cheat", "rep" : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_slammoveyaw : 0 : , "sv", "rep" : Force movement yaw along an animation path.
mp_spawnprotectontime : 5 : , "sv", "nf", "rep" : Spawn protection time in seconds
mp_spectator_allow_chase : 1 : , "a", "sv", "rep" : When set to 0, chase camera in spectator mode is disabled
mp_switchteams : cmd : : Switch teams and restart the game
mp_switchteamseachround : 0 : , "sv", "nf", "rep" : Switch the teams after each round
mp_teamlist : 0 : , "sv", "nf" :
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_teams_unbalance_limit : 0 : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_tkpunish : 1 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=removeToken, 2=kill, 3=removeToken+Kill}
mp_voice_bias : 0 : , "sv", "cheat", "rep" :
mp_voice_max_distance : 2048 : , "sv", "cheat", "rep" :
mp_voice_min_distance : 256 : , "sv", "cheat", "rep" :
mp_voice_use_voip : 0 : , "sv", "rep" :
mp_weaponstay : 0 : , "sv", "nf" :
mp_winlimit : 3 : , "sv", "nf", "rep" : win limit
multvar : cmd : : Multiply specified convar value.
name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
nav_begin_drag_selecting : cmd : : Start dragging a selection area.
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked : 0 : , "sv", "cheat" :
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
nav_end_drag_selecting : cmd : : Stop dragging a selection area.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , "sv", "cheat" :
nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
nav_recall_selected_set : cmd : : Re-selects the stored selected set.
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_radius : cmd : : Adds all areas in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , "sv", "cheat" :
nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_light_intensity : 0 : , "sv", "cheat" :
nav_show_node_grid : 0 : , "sv", "cheat" :
nav_show_node_id : 0 : , "sv", "cheat" :
nav_show_nodes : 0 : , "sv", "cheat" :
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node : 0 : , "sv", "cheat" :
nav_test_node_crouch : 0 : , "sv", "cheat" :
nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
nav_test_stairs : cmd : : Test the selected set for being on stairs
nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_update_lighting : cmd : : Recomputes lighting values
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
nav_world_center : cmd : : Centers the nav mesh in the world
net_allow_multicast : 1 : , "a" :
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
net_drawslider : 0 : : Draw completion slider during signon
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_dumpeventstats : cmd : : Dumps out a report of game event network usage
net_dumptest : 0 : :
net_earliertempents : 0 : , "cheat" :
net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
net_maxfragments : 1200 : : Max fragment bytes per packet
net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
net_megasnapshot : 1 : :
net_paranoid : 1 : :
net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace : 0 : :
net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
net_showeventlisteners : 0 : : Show listening addition/removals
net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showpeaks : 0 : : Show messages for large packets only: <size>
net_showreliablesounds : 0 : , "cheat" :
net_showsplits : 0 : : Show info about packet splits
net_showtcp : 0 : : Dump TCP stream summary to console
net_showudp : 0 : : Dump UDP packets summary to console
net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
net_showudp_remoteonly : 0 : : Dump non-loopback udp only
net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_debug : 1 : : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status : cmd : : Print status of steam connection sockets.
net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo : cmd : : Play next demo in sequence.
nextlevel : 0 : , "sv", "nf", "rep" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup : 1 : , "sv", "cheat" :
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
npc_vphysics : 0 : , "sv" :
old_radiusdamage : 0 : , "sv", "rep" :
paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha
paintsplat_noise_enabled : 1 : , "cheat", "rep" :
panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password : 0 : , "a", "norecord" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perf_fire_bullet_firstpredictedonly : 1 : , "sv", "rep" : Only do effects tracing, etc., first time a CUserCmd is predicted.
perf_fire_bullet_single : 0 : , "sv", "rep" :
perfui : cmd : : Show/hide the level performance tools UI.
phys_debug_check_contacts : 0 : , "sv", "cheat", "rep" :
phys_impactforcescale : 1 : , "sv" :
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
phys_pushscale : 1 : , "sv", "rep" :
phys_show_active : 0 : , "sv", "cheat" :
phys_speeds : 0 : , "sv" :
phys_stressbodyweights : 5 : , "sv" :
phys_timescale : 1 : , "sv" : Scale time for physics
phys_upimpactforcescale : 0 : , "sv" :
physics_budget : cmd : : Times the cost of each active object
physics_constraints : cmd : : Highlights constraint system graph for an entity
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , "sv" :
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
pingserver : cmd : : Ping a server for info
pipeline_static_props : 1 : :
play : cmd : : Play a sound.
playdemo : cmd : : Play a recorded demo file (.dem ).
player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
player_old_armor : 0 : , "sv" :
player_use_radius : 96 : , "sv", "cheat", "rep" :
player_use_tolerance : 0 : , "sv", "cheat", "rep" :
playflush : cmd : : Play a sound, reloading from disk in case of changes.
playvol : cmd : : Play a sound at a specified volume.
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
print_colorcorrection : cmd : : Display the color correction layer information.
progress_enable : cmd : :
prop_active_gib_limit : 64 : , "sv" :
prop_active_gib_max_fade_time : 12 : , "sv" :
prop_break_disable_float : 0 : , "sv" :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : -1 : , "sv", "rep" : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
quit : cmd : : Exit the engine.
r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio : 0 : :
r_avglight : 1 : , "cheat" :
r_avglightmap : 0 : , "cheat" :
r_bloomtintb : 0 : :
r_bloomtintexponent : 2 : :
r_bloomtintg : 0 : :
r_bloomtintr : 0 : :
r_brush_queue_mode : 0 : , "cheat" :
r_buildingmapforworld : 0 : :
r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
r_ClipAreaFrustums : 1 : , "cheat" :
r_ClipAreaPortals : 1 : , "cheat" :
r_colorstaticprops : 0 : , "cheat" :
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count : 4 : :
r_decal_overlap_area : 0 : :
r_decal_overlap_count : 3 : :
r_decals : 2048 : :
r_decalstaticprops : 1 : : Decal static props test
r_DispBuildable : 0 : , "cheat" :
r_DispWalkable : 0 : , "cheat" :
r_dlightsenable : 1 : , "cheat" :
r_drawbatchdecals : 1 : : Render decals batched.
r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals : 1 : , "cheat" : Render decals.
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat" :
r_drawfuncdetail : 1 : , "cheat" : Render func_detail
r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo : 0 : , "cheat" :
r_drawlights : 0 : , "cheat" :
r_drawmodeldecals : 1 : :
r_DrawModelLightOrigin : 0 : , "cheat" :
r_drawmodelstatsoverlay : 0 : , "cheat" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
r_drawmodelstatsoverlayfilter : -1 : , "cheat" :
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawPortals : 0 : , "cheat" :
r_drawskybox : 1 : , "cheat" :
r_DrawSpecificStaticProp : -1 : :
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld : 1 : , "cheat" :
r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
r_drawworld : 1 : , "cheat" : Render the world.
r_dscale_basefov : 90 : , "cheat" :
r_dscale_fardist : 2000 : , "cheat" :
r_dscale_farscale : 4 : , "cheat" :
r_dscale_neardist : 100 : , "cheat" :
r_dscale_nearscale : 1 : , "cheat" :
r_dynamic : 1 : :
r_dynamiclighting : 1 : , "cheat" :
r_emulategl : 0 : :
r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove : 1 : , "a" :
r_eyes : 1 : :
r_eyeshift_x : 0 : , "a" :
r_eyeshift_y : 0 : , "a" :
r_eyeshift_z : 0 : , "a" :
r_eyesize : 0 : , "a" :
r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_always_cull_for_single_pass : 0 : :
r_flashlightbrightness : 0 : , "cheat" :
r_flashlightclip : 0 : , "cheat" :
r_flashlightculldepth : 1 : :
r_flashlightdepthtexture : 1 : :
r_flashlightdrawclip : 0 : , "cheat" :
r_flashlightdrawdepth : 0 : :
r_flashlightdrawdepthres : 256 : :
r_flashlightdrawsweptbbox : 0 : :
r_flashlightnodraw : 0 : :
r_flashlightrender : 1 : :
r_flashlightrendermodels : 1 : :
r_flashlightrenderworld : 1 : :
r_flashlightscissor : 0 : :
r_flashlightupdatedepth : 1 : :
r_flex : 1 : :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : :
r_frustumcullworld : 1 : :
r_glint_alwaysdraw : 0 : :
r_glint_procedural : 0 : :
r_hidepaintedsurfaces : 0 : : If enabled, hides all surfaces which have been painted.
r_hunkalloclightmaps : 1 : :
r_hwmorph : 0 : , "cheat" :
r_itemblinkmax : 0 : , "cheat" :
r_itemblinkrate : 4 : , "cheat" :
r_keepstyledlightmapsonly : 0 : :
r_lightaverage : 1 : : Activates/deactivate light averaging
r_lightcache_invalidate : cmd : :
r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache : 0 : :
r_lightcachecenter : 1 : , "cheat" :
r_lightcachemodel : -1 : , "cheat" :
r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , "cheat" :
r_lightstyle : -1 : , "cheat" :
r_lightwarpidentity : 0 : , "cheat" :
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : :
r_maxdlights : 32 : :
r_maxmodeldecal : 50 : :
r_maxnewsamples : 6 : :
r_maxsampledist : 128 : :
r_minnewsamples : 3 : :
r_modelAmbientMin : 0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal : 0 : , "cheat" :
r_nohw : 0 : , "cheat" :
r_norefresh : 0 : :
r_nosw : 0 : , "cheat" :
r_novis : 0 : , "cheat" : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
r_overlayfadeenable : 0 : :
r_overlayfademax : 2000 : :
r_overlayfademin : 1750 : :
r_overlaywireframe : 0 : :
r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_portal_use_pvs_optimization : 1 : : Enables an optimization that allows portals to be culled when outside of the PVS.
r_portalscloseall : 0 : :
r_portalsopenall : 0 : , "cheat" : Open all portals
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_randomflex : 0 : , "cheat" :
r_renderoverlayfragment : 1 : :
r_rimlight : 1 : , "cheat" :
r_rootlod : 0 : : Root LOD
r_shader_srgbread : 0 : : 1 = use shader srgb texture reads, 0 = use HW
r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
r_shadowids : 0 : , "cheat" :
r_shadowrendertotexture : 0 : :
r_shadows : 1 : :
r_shadows_gamecontrol : -1 : , "cheat" :
r_shadowwireframe : 0 : , "cheat" :
r_showenvcubemap : 0 : , "cheat" :
r_ShowViewerArea : 0 : :
r_showz_power : 1 : , "cheat" :
r_skin : 0 : , "cheat" :
r_skybox_draw_last : 0 : : Draws skybox after world brush geometry, rather than before.
r_slowpathwireframe : 0 : , "cheat" :
r_snapportal : -1 : :
r_spray_lifetime : 10 : : Number of rounds player sprays are visible
r_staticlight_streams : 1 : :
r_staticpropinfo : 0 : :
r_teeth : 1 : :
r_threaded_shadow_clip : 0 : :
r_unloadlightmaps : 0 : :
r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces : 0 : , "cheat" :
r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
r_visualizetraces : 0 : , "cheat" :
r_worldlightmin : 0 : :
r_worldlights : 3 : : number of world lights to use per vertex
rate : 80000 : , "user" : Max bytes/sec the host can receive data
rcon : cmd : : Issue an rcon command.
rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password : 0 : , "norecord" : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
record : cmd : : Record a demo.
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials : 0 : :
reload_vjobs : cmd : : reload vjobs module
remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
render_blanks : cmd : : render N blank frames
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
res_restrict_access : 0 : :
reset_gameconvars : cmd : : Reset a bunch of game convars to default values
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
room_type : 0 : , "demo" :
rope_min_pixel_diameter : 2 : , "cheat" :
save : cmd : : Saves current game.
save_async : 1 : :
save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
save_disable : 0 : :
save_finish_async : cmd : :
save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave : 0 : :
save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
save_spew : 0 : :
say : cmd : : Display player message
say_team : cmd : : Display player message to team
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
screenshot : cmd : : Take a screenshot.
server_game_time : cmd : : Gives the game time in seconds (server's curtime)
servercfgfile : 0 : , "sv" :
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo : cmd : : Adds a new user info value
setmaster : cmd : : add/remove/enable/disable master servers
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
shake_base : 0 : , "sv", "cheat", "rep" :
shake_speed : 0 : , "sv", "cheat", "rep" :
+showbudget : cmd : :
-showbudget : cmd : :
showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
-showbudget_texture : cmd : :
+showbudget_texture : cmd : :
-showbudget_texture_global : cmd : :
+showbudget_texture_global : cmd : :
showbudget_texture_global_sum : 0 : :
showconsole : cmd : : Show the console.
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
-showvprof : cmd : :
+showvprof : cmd : :
simulate_capturezone_pointindex : -1 : , "sv", "cheat" :
simulate_capturezone_team0 : 0 : , "sv", "cheat" :
simulate_capturezone_team1 : 0 : , "sv", "cheat" :
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode : 1 : , "a", "sv", "rep" :
sk_player_arm : 1 : , "sv" :
sk_player_chest : 1 : , "sv" :
sk_player_head : 2 : , "sv" :
sk_player_leg : 1 : , "sv" :
sk_player_stomach : 1 : , "sv" :
skill : 1 : , "a" : Game skill level (1-3).
sleep_when_meeting_framerate : 1 : : Sleep instead of spinning if we're meeting the desired framerate.
sleep_when_meeting_framerate_headroom_ms : 2 : : Only sleep if the current frame has at least this much time remaining, otherwise spin.
smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
snd_async_flush : cmd : : Flush all unlocked async audio data
snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize : 262144 : :
snd_async_showmem : cmd : : Show async memory stats
snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
snd_async_showmem_summary : cmd : : Show brief async memory stats
snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail : 0 : : Spew stream pool failures.
snd_async_stream_purges : 0 : : Spew stream pool purges.
snd_async_stream_recover_from_exhausted_stream : 1 : : If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many soun
snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_async_stream_spew_delayed_start_filter : 0 : : Filter used to spew sounds that starts late. Use an empty string '' to display all sounds. By default only the VO are displayed
snd_async_stream_spew_delayed_start_time : 500 : : Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms del
snd_async_stream_spew_exhausted_buffer : 1 : : If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
snd_async_stream_spew_exhausted_buffer_time : 1000 : : Number of milliseconds between each exhausted buffer spew.
snd_async_stream_static_alloc : 0 : : If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve : 0 : : Visualize sound gain fall off
snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off
snd_debug_panlaw : 0 : , "cheat" : Visualize panning crossfade curves
snd_defer_trace : 1 : :
snd_delay_for_choreo_enabled : 1 : : Enables update of delay for choreo to compensate for IO latency.
snd_delay_for_choreo_reset_after_N_milliseconds : 500 : : Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
snd_delay_sound_shift : 0 : :
snd_disable_mixer_duck : 0 : , "cheat" :
snd_disable_mixer_solo : 0 : , "cheat" :
snd_dsp_cancel_old_preset_after_N_milliseconds : 1000 : : Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
snd_dsp_optimization : 0 : : Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
snd_dsp_spew_changes : 0 : : Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
snd_dsp_test1 : 1 : :
snd_dsp_test2 : 1 : :
snd_duckerattacktime : 0 : , "a" :
snd_duckerreleasetime : 2 : , "a" :
snd_duckerthreshold : 0 : , "a" :
snd_ducking_off : 1 : , "a" :
snd_ducktovolume : 0 : , "a" :
snd_dump_filepaths : cmd : :
snd_dumpclientsounds : cmd : : Dump sounds to console
snd_dvar_dist_max : 1320 : , "cheat" : Play full 'far' sound at this distance
snd_dvar_dist_min : 240 : , "cheat" : Play full 'near' sound at this distance
snd_filter : 0 : , "cheat" :
snd_find_channel : 0 : : Scan every channel to find the corresponding sound.
snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
snd_gain : 1 : , "cheat" :
snd_gain_max : 1 : , "cheat" :
snd_gain_min : 0 : , "cheat" :
snd_getmixer : cmd : : Get data related to mix group matching string
snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
snd_legacy_surround : 0 : , "a" :
snd_list : 0 : , "cheat" :
snd_lockpartial : 1 : :
snd_max_same_sounds : 4 : , "cheat" :
snd_max_same_weapon_sounds : 3 : , "cheat" :
snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async : 0 : :
snd_mix_dry_volume : 1 : :
snd_mix_optimization : 0 : : Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
snd_mix_soundchar_enabled : 1 : : Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of
snd_mix_test1 : 1 : :
snd_mix_test2 : 1 : :
snd_mixahead : 0 : , "a" :
snd_mixer_master_dsp : 1 : , "cheat" :
snd_mixer_master_level : 1 : , "cheat" :
snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
snd_musicvolume : 0 : , "a", "user" : Music volume
snd_mute_losefocus : 1 : , "a" :
snd_noextraupdate : 0 : :
snd_obscured_gain_dB : -2 : , "cheat" :
snd_op_test_convar : 1 : , "cheat" :
snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
snd_pitchquality : 1 : , "a" :
snd_pre_gain_dist_falloff : 1 : , "cheat" :
snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
snd_print_channels : cmd : : Prints all the active channel.
snd_print_dsp_effect : cmd : : Prints the content of a dsp effect.
snd_profile : 0 : , "demo" :
snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_rear_speaker_scale : 1 : , "a" : How much to scale rear speaker contribution to front stereo output
snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
snd_report_format_sound : 0 : , "cheat" : If set to 1, report all sound formats.
snd_report_loop_sound : 0 : , "cheat" : If set to 1, report all sounds that just looped.
snd_report_start_sound : 0 : , "cheat" : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
snd_report_stop_sound : 0 : , "cheat" : If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error : 0 : , "cheat" : If set to 1, report more error found when playing sounds.
snd_restart : cmd : : Restart sound system.
snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
snd_show : 0 : , "cheat" : Show sounds info
snd_show_channel_count : 0 : : Show the current count of channel types.
snd_showclassname : 0 : , "cheat" :
snd_showmixer : 0 : , "cheat" :
snd_showstart : 0 : , "cheat" :
snd_ShowThreadFrameTime : 0 : :
snd_sos_allow_dynamic_chantype : 1 : :
snd_sos_exec_when_paused : 1 : :
snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
snd_sos_list_operator_updates : 0 : , "cheat" :
snd_sos_print_operators : cmd : : Prints a list of currently available operators
snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
snd_sos_show_client_rcv : 0 : , "cheat" :
snd_sos_show_entry_match_free : 0 : :
snd_sos_show_operator_entry_filter : 0 : , "cheat" :
snd_sos_show_operator_init : 0 : , "cheat" :
snd_sos_show_operator_parse : 0 : , "cheat" :
snd_sos_show_operator_prestart : 0 : , "cheat" :
snd_sos_show_operator_shutdown : 0 : , "cheat" :
snd_sos_show_operator_start : 0 : , "cheat" :
snd_sos_show_operator_stop_entry : 0 : , "cheat" :
snd_sos_show_operator_updates : 0 : , "cheat" :
snd_sos_show_opvar_list : 0 : :
snd_sos_show_queuetotrack : 0 : , "cheat" :
snd_sos_show_server_xmit : 0 : , "sv", "cheat" :
snd_sos_show_source_info : 0 : :
snd_sos_show_startqueue : 0 : , "cheat" :
snd_sos_show_track_list : 0 : :
snd_soundmixer : 0 : :
snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
snd_soundmixer_parse_debug : 0 : :
snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
snd_soundmixer_version : 2 : :
snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_spew_dsp_process : 0 : : Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
snd_store_filepaths : 0 : :
snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
snd_surround_speakers : -1 : :
snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize : 0 : , "cheat" : Show sounds location in world
snd_vol_no_xfade : 5 : : If current and target volumes are close, don't cross-fade.
snd_vol_xfade_incr_max : 20 : : Never change volume by more than +/-N units per frame during cross-fade.
snd_vol_xfade_speed_multiplier_for_doppler : 1 : : Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
snd_vol_xfade_time : 0 : : Channel volume cross-fade time in seconds.
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
sndplaydelay : cmd : :
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush : cmd : : Flushes the server & client side soundscapes
spawnpoint_debug : 0 : , "sv", "cheat" : Display debugging information on each spawn point. You must active this cvar before loading a level!
speak : cmd : : Play a constructed sentence.
spec_freeze_deathanim_time : 0 : , "sv", "cheat", "rep" : The time that the death cam will spend watching the player's ragdoll before going into freeze cam
spec_freeze_distance_max : 80 : , "sv", "cheat", "rep" : Maximum random distance from the target to stop when framing them in observer freeze cam when t hey are far away from the camer
spec_freeze_distance_min : 60 : , "sv", "cheat", "rep" : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_enable : 0 : , "sv", "rep" : Toggle FreezeCam
spec_freeze_fov : 55 : , "sv", "cheat", "rep" : FOV while in FreezeCam
spec_freeze_roll : -15 : , "sv", "cheat", "rep" : Camera roll tilt while freeze cam is active.
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_zoffset_max : -10 : , "sv", "cheat", "rep" : Maximum random z distance from the target to stop when framing them in observer freeze cam.
spec_freeze_zoffset_min : -20 : , "sv", "cheat", "rep" : Minimum random z distance from the target to stop when framing them in observer freeze cam.
spike : cmd : : generates a fake spike
ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
star_memory : cmd : : Dump memory stats
startdemos : cmd : : Play demos in demo sequence.
startmovie : cmd : : Start recording movie frames.
startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
step_spline : 0 : , "sv" :
stop : cmd : : Finish recording demo.
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
stringtable_compress : 1 : : Compress string table for networking
stringtable_showsizes : 0 : : Show sizes of string tables when building for signon
stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
stringtabledictionary : cmd : : Create dictionary for current strings.
studio_queue_mode : 1 : :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , "a", "sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_accelerate : 10 : , "sv", "nf", "rep" :
sv_airaccelerate : 10 : , "sv", "nf", "rep" :
sv_allow_suppression : 1 : , "sv", "cheat", "rep" :
sv_allow_votes : 1 : , "sv", "rep" : Allow voting?
sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 1 : : Allow clients to upload customizations files
sv_alltalk : 0 : , "sv", "nf", "rep" : Players can hear all other players, no team restrictions
sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
sv_bot_silencer_hearing_distance : 180 : , "sv" :
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files
sv_contact : 0 : , "nf" : Contact email for server sysop
sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debug_stamina : 0 : , "sv", "cheat", "rep" :
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
sv_dumpstringtables : 0 : , "cheat" :
sv_enable_delta_packing : 0 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban : 1 : : Set packet filtering by IP mode
sv_footstep_low_time_sound : 900 : , "sv", "cheat", "rep" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_footstep_run_time_sound : 740 : , "sv", "cheat", "rep" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_footstep_sound_frequency : 0 : , "sv", "cheat", "rep" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_footstep_sprint_time_sound : 340 : , "sv", "cheat", "rep" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_footstepinterval : 0 : , "sv", "cheat", "rep" :
sv_forcepreload : 0 : , "a" : Force server side preloading.
sv_friction : 4 : , "sv", "nf", "rep" : World friction.
sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
sv_health_bonus_enable : 0 : , "sv", "rep" :
sv_health_bonus_per_outnumbered_player : 5 : , "sv", "rep" :
sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
sv_infected_damage_cutouts : 1 : , "sv", "rep" :
sv_infinite_ammo : 0 : , "sv", "cheat", "rep" : Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_deaths : 1 : , "sv" :
sv_log_onefile : 0 : , "a" : Log server information to only one file.
sv_logbans : 0 : , "a" : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 0 : :
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 1 : , "a" : Log server information in the log file.
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_massreport : 0 : , "sv" :
sv_master_legacy_mode : 1 : : Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes : 128 : :
sv_maxcmdrate : 64 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate : 64 : , "rep" : Maximum updates per second that the server will allow
sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate : 10 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities : 32 : :
sv_multiplayer_sounds : 20 : :
sv_name_change_limit : 10 : , "sv" :
sv_new_delta_bits : 1 : :
sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
sv_parallel_packentities : 1 : :
sv_parallel_sendsnapshot : 1 : :
sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable : 0 : : Is the server pausable.
sv_player_stuck_tolerance : 10 : , "sv", "cheat" :
sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history
sv_precacheinfo : cmd : : Show precache info.
sv_pure : cmd : : Show user data.
sv_pure_checkvpk : cmd : : CheckPureServerVPKFiles
sv_pure_consensus : 100000000 : : Minimum number of file hashes to agree to form a consensus.
sv_pure_finduserfiles : cmd : : ListPureServerFiles
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_listfiles : cmd : : ListPureServerFiles
sv_pure_listuserfiles : cmd : : ListPureServerFiles
sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats : cmd : : Display status of the query cache (client only)
sv_ragdoll_max_fps : 30 : , "sv" : Clients with framerates less than this will reduce the ideal number of ragdolls to display
sv_ragdoll_max_remove_per_frame : 1 : , "sv" :
sv_ragdoll_maxcount : 25 : , "sv" : Server will only show this many ragdolls
sv_ragdoll_min_fps : 10 : , "sv" : Clients with framerates less than this will only show 1 ragdoll of each type
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_recoil_aim_frac : 0 : , "sv", "cheat", "rep" :
sv_recoil_freeaim_scale : 0 : , "sv", "cheat", "rep" :
sv_regeneration_wait_time : 1 : , "sv", "rep" :
sv_region : 255 : : The region of the world to report this server in.
sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
sv_runcmds : 1 : , "sv" :
sv_script_think_interval : 0 : , "sv" :
sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_showdamage : 0 : , "sv", "rep" : Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as heal
sv_showdebugtracers : 0 : , "sv", "rep" : 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
sv_showfootsteps : 0 : , "sv", "cheat", "rep" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_time : 4 : , "sv", "rep" : Time that impacts are shown for.
sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showplayerpositions : 0 : , "sv", "cheat", "rep" :
sv_showtags : cmd : : Describe current gametags.
sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
sv_skip_wounds : 1 : , "sv" :
sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
sv_SlowOnHit : 1 : , "sv" :
sv_sound_discardextraunreliable : 1 : :
sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
sv_soundemitter_trace : -1 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
sv_stats : 1 : : Collect CPU usage stats
sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
sv_stopspeed_prone : 45 : , "sv", "nf", "rep" : Minimum stopping speed when on ground and prone.
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_teststepsimulation : 1 : , "sv" :
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
sv_threaded_init : 0 : , "sv" :
sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
sv_turbophysics : 1 : , "sv", "rep" : Turns on turbo physics
sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 1 : , "a", "nf" :
sv_vote_allow_spectators : 1 : , "sv" : Allow spectators to vote?
sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
sv_vote_issue_changegamemode_allowed : 0 : , "sv" : Can people hold votes to change the gamemode?
sv_vote_issue_changelevel_allowed : 0 : , "sv" : Can people hold votes to change levels?
sv_vote_issue_kick_allowed : 0 : , "sv" : Can people hold votes to kick players from the server?
sv_vote_issue_nextlevel_allowed : 1 : , "sv" : Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowextend : 1 : , "sv" : Allow players to extend the current map?
sv_vote_issue_nextlevel_prevent_change : 1 : , "sv" : Not allowed to vote for a nextlevel if one has already been set.
sv_vote_issue_nextlevel_round_count_delay : 0 : , "sv" : How many rounds before map voting can begin.
sv_vote_issue_restart_game_allowed : 1 : , "sv" : Can people hold votes to restart the game?
sv_vote_issue_restart_round_allowed : 1 : , "sv" : Can people hold votes to restart the round?
sv_vote_issue_scramble_teams_allowed : 1 : , "sv" : Can people hold votes to scramble the teams?
sv_vote_issue_switch_teams_allowed : 0 : , "sv" : Can people hold votes to switch the teams?
sv_vote_kick_ban_duration : 5 : , "sv" : How long should a kick vote ban someone from the server? (in minutes)
sv_vote_kick_min_players : 4 : , "a", "sv" : The minimum number of players needed on the server to start a vote kick.
sv_vote_ui_hide_disabled_issues : 1 : , "sv" : Suppress listing of disabled issues in the vote setup screen.
sv_weapon_manager_cleanup : 1 : , "sv" :
sys_minidumpexpandedspew : 0 : :
sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
template_debug : 0 : , "sv" :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner : cmd : :
Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats : cmd : :
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_SetValue : cmd : :
Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS : cmd : :
Test_RandomPlayerPosition : cmd : :
Test_RemoveAllRandomEntities : cmd : :
Test_RunFrame : cmd : :
Test_SendKey : cmd : :
Test_SpawnRandomEntities : cmd : :
Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript : cmd : : Start a test script running..
Test_Wait : cmd : :
Test_WaitForCheckPoint : cmd : :
testscript_debug : 0 : : Debug test scripts.
testscript_running : 0 : : Set to true when test scripts are running
texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
thread_test_tslist : cmd : :
thread_test_tsqueue : cmd : :
threadpool_affinity : 1 : : Enable setting affinity
threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
threadpool_run_tests : cmd : :
timedemo : cmd : : Play a demo and report performance info.
timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit : cmd : : Play a demo, report performance info, and then exit
timerefresh : cmd : : Profile the renderer.
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
toggleconsole : cmd : : Show/hide the console.
toolload : cmd : : Load a tool.
toolunload : cmd : : Unload a tool.
trace_report : 0 : , "sv" :
tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
tv_autoretry : 1 : : Relay proxies retry connection after network timeout
tv_chatgroupsize : 0 : : Set the default chat group size
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug : 0 : : SourceTV debug info.
tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
tv_deltacache : 2 : : Enable delta entity bit stream cache
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : , "nf" : Activates SourceTV on server.
tv_maxclients : 128 : : Maximum client number on SourceTV server.
tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg : cmd : : Send a screen message to all clients.
tv_name : 0 : : SourceTV host name
tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
tv_overridemaster : 0 : : Overrides the SourceTV master root address.
tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
tv_port : 27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate : 16 : : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
tv_timeout : 30 : : SourceTV connection timeout in seconds.
tv_title : 0 : : Set title for SourceTV spectator UI
tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
ui_volume_scale : 1 : :
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unbindalljoystick : cmd : : Unbind all joystick keys.
unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
unload_all_addons : cmd : : Reloads the search paths for game addons.
unpause : cmd : : Unpause the game.
update_addon_paths : cmd : : Reloads the search paths for game addons.
use : cmd : : Use a particular weapon Arguments: <weapon_name>
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
version : cmd : : Print version info string.
vgui_drawfocus : 0 : : Report which panel is under the mouse.
vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
-vgui_drawtree : cmd : :
+vgui_drawtree : cmd : :
vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds : 0 : : Show panel bounds.
vgui_drawtree_clear : cmd : :
vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden : 0 : : Draw the hidden panels.
vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
vgui_drawtree_scheme : 0 : : Show scheme file for each panel
vgui_drawtree_visible : 1 : : Draw the visible panels.
vgui_dump_panels : cmd : : vgui_dump_panels [visible]
vgui_spew_fonts : cmd : :
vgui_togglepanel : cmd : : show/hide vgui panel by name.
view_punch_decay : 11 : , "sv", "cheat", "rep" : Decay factor exponent for view punch
view_recoil_tracking : 0 : , "sv", "cheat", "rep" : How closely the view tracks with the aim punch from weapon recoil
viewmodel_fov : 56 : , "sv", "cheat", "rep" :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 1 : : Show human gib entities
vis_force : 0 : , "sv", "cheat" :
vismon_poll_frequency : 0 : , "sv", "cheat" :
vismon_trace_limit : 12 : , "sv", "cheat" :
voice_avggain : 0 : :
voice_debugfeedback : 0 : :
voice_debugfeedbackfrom : 0 : :
voice_enable : 1 : , "a" : Toggle voice transmit and receive.
voice_fadeouttime : 0 : :
voice_forcemicrecord : 1 : , "a" :
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback : 0 : , "user" :
voice_maxgain : 10 : :
voice_minimum_gain : 0 : :
voice_mixer_boost : 0 : , "a" :
voice_mixer_mute : 0 : , "a" :
voice_mixer_volume : 1 : , "a" :
voice_mute : cmd : : Mute a specific Steam user
voice_overdrive : 2 : :
voice_overdrivefadetime : 0 : :
voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
voice_profile : 0 : :
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
voice_scale : 1 : , "a" :
voice_serverdebug : 0 : , "sv" :
voice_show_mute : cmd : : Show whether current players are muted.
voice_showchannels : 0 : :
voice_showincoming : 0 : :
voice_steal : 2 : :
voice_threshold : 2000 : , "a" :
voice_thresold_delay : 0 : :
voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
voice_xsend_debug : 0 : :
-voicerecord : cmd : :
+voicerecord : cmd : :
voicerecord_toggle : cmd : :
volume : 1 : , "a" : Sound volume
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxel-tree.
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
vprof : cmd : : Toggle VProf profiler
vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_child : cmd : :
vprof_collapse_all : cmd : : Collapse the whole vprof tree
vprof_counters : 0 : :
vprof_counters_show_minmax : 0 : :
vprof_dump_counters : cmd : : Dump vprof counters to the console
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse : 0 : : Whether to use most terse output
vprof_expand_all : cmd : : Expand the whole vprof tree
vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_graph : 0 : : Draw the vprof graph.
vprof_graphheight : 256 : , "a" :
vprof_graphwidth : 512 : , "a" :
vprof_nextsibling : cmd : :
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_parent : cmd : :
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_prevsibling : cmd : :
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : : Stop recording vprof data
vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop : cmd : : Stop an existing remote VProf data request
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope : 0 : : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys : 0 : , "sv" :
vprof_scope_entity_thinks : 0 : , "sv" :
vprof_server_spike_threshold : 999 : :
vprof_server_thread : 0 : :
vprof_think_limit : 0 : , "sv" :
vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose : 1 : , "a" : Set to one to show average and peak times
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
vtune : cmd : : Controls VTune's sampling.
vx_do_not_throttle_events : 0 : : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
vx_model_list : cmd : : Dump models to VXConsole
weapon_showproficiency : 0 : , "sv" :
windows_speaker_config : -1 : , "a" :
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
wpn_collapse_ammo : 1 : , "sv", "cheat", "rep" :
wpn_shot_bias_max : 1 : , "sv", "rep" :
wpn_shot_bias_min : -1 : , "sv", "rep" :
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xc_crouch_debounce : 0 : , "sv" :
xload : cmd : : Load a saved game from a console storage device.
xlsp_force_dc_name : 0 : : Restrict to xlsp datacenter by name.
xsave : cmd : : Saves current game to a console storage device.
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1923 total convars/concommands
IMSID46B089B6076E7F8656E50BB7E95F92690F401124